Showing posts with label B1. Show all posts
Showing posts with label B1. Show all posts

Friday, June 10, 2011

A Few Thoughts on B1

For the most part, I'm really enjoying readying through B1. It's nice to finally go through all of these modules with a fine tooth comb. I haven't gotten all the way through yet, but I'm going to go ahead and call it a night.

Most of these musing are campaign specific and subject to change, but since I've have broken several all time records for most blog visits these last few days, I'll take it that you guys are enjoying these posts.

- In my campaign Quasqueton hasn't just been abandoned for a few decades, but about two and a half centuries.

- Zelligar and Rogahn were heroes of the Ptolian Empire. Zelligar for creating the orcs (the module mentions orc slaves), which now inhabit the upper level of the cavern and Rogahn for leading the orcish army into battle. They lived before the corruption and fall of their beloved empire--in fact their action were directly related to to its decadence and later destruction.

- Zelligar is dead, but Rogahn yet lives. In his later days, Zelligar experimented much with immortality (the black cats that is seemingly dead and the fire beetles that have survived without substance). Rogahn was one of his only successful trials.

- The orcs that inhabit the Quasqueton are waring to keep control of the caverns with a local group of barbarians and the priests from B2, who are interested in Zelligar's research and information concerning the rise of the Ptolots. If they discover Rogahn lives in an immortal stasis, they'll want him as well.

- Zelligar's diary contains much information concerning the Ptolots and their rise in power.

- The library is not as useful and the module describes. It can be used to conduct magical research, so long as the magic-user possess the spell read magic. Base chance 35% for success plus 5% for ever magic-user level, minus 10% for each level of the spell being researched. Knowing the spell comprehend languages yields an additional 10% to the die roll.

Tuesday, June 7, 2011

Palace of the Silver Princess + B1, B2, and B4

While I know there are many with mixes feelings concerning B3: Palace of the Silver Princess, it's one of my favorite old school modules, along with B4: The Lost City and X1: The Isle of Dread.

One of the key characteristics is that B3 does not try and create a world of typical medieval fantasy. Instead it just kinda does its own thing and has a very unique personality and feel because of it. There are werebear worshipping barbarians, insane adventurers, a cunning anti-cleric, and a whole host of atypical monsters, such as Digger, a unique creature that disguises itself as a marble pool, and Jupiter Blood Suckers, a host of vampiric plants.

Thus I have selected the Palace of the Silver Princess to be the basis of my upcoming campaign (assuming I get the whole thing off the ground at all). I'll be using the map on page 5 as the basis of the setting, adding in the Caves of Chaos (now in the mountains just north east of Thoruld), the Mad Hermit (woods south of the Palace of the Silver Princess), Mound of the Lizard Men (Misty Swamp), and the Raider's Camp (woods north west of Thoruld) from B2, Cynidicea from B4 will be relocated to the Misty Swamp, and the Caverns of Quasqueton from B1 will be placed in the mountains near the village of Mere.

The one thing I would like to add is a lawful wizard's tower somewhere between Thoruld and Gulluvia that the characters can go to for advice and/or expand their knowledge of magic. I'm thinking he will be a crazy, old astrologer obsessed with the fortune and prophecies that never seem to come to pass (...but one day...). More on him later.

Monday, June 6, 2011

Brainstorming for a New Campaign


With the school year coming to close here at OSU coming, most of my players will be heading off home or will be away at prestigious internships for the summer. Me? I'll be acting.

Rather than continue the current campaign with only half the players, I thought I would try something completely different.

So here's the plan. Public gaming. Sitting in the Memorial Union lounge for a few hours each week playing D&D and welcoming interested passersby to sit down and join. It'll be super relaxed and hopefully attract a large group of fluctuating players.

For rules I'll be using Basic D&D, either the Holmes or Moldvay edited versions. A simple game for casual gameplay. right now I'm leaning towards Moldvay, but I'm not ready to make any commitments till I reread them both.

As for the setting, I'll be taking B1: In Search of the Unknown, B2: The Keep on the Borderlands, B3: Palace of the Silver Princess, and B4: The Lost City and turning them into a mini-sandbox. I plan on adding some hints of inter-connectedness between some of modules, redrawing the wilderness maps to include all three modules, and fleshing out the additional sites included in B2 and B3.

I've actually never played any of these modules, so I'm looking forward to a good time and adding my own spin to them.