Level 1 - The Vats of Mazarin (A)
Level 2 - The Vats of Mazarin (B)
Level 4 - The Grottos of Zzassurine
Charm Person: This spell applies to all two-legged, generally mammalian figures near to or less than man-size, excluding all monsters in the "Undead" class but including Sprites, Pixies, Nixies, Kobolds, Goblins, Orcs, Hobgoblins, and Gnolls. If the spell is successful it will cause the charmed entity to come completely under the influence of the Magic-User until such time as the "charm" is dispelled (Dispel Magic). Range 12". (M&M, 23)The key word, here, I see is "completely." Completely under the influence, the spell reads. While what exactly that influence entails is unexplained here, it is not partial in any way.
Human Control: This potion has generally the same effect as a Charm Person spell, but it can effect from 1-12 persons with 3 or fewer Hit Dice, 2-8 with 4-6 Hit Dice, 1-4 with 7-9 Hit Dice, and 1 with 10 or more Hit Dice. Saving Throws are applicable. (M&T, 32)As you can see, the potion of human control mimics the affect of a Charm Person spell, but allows control of a greater number of persons. In a similar manner, the potion of giant control makes reference to the Charm Monster spell, and the potion of undead control to the Charm Animal spell.
Mammal Control: The ring allows the wearer to control from 3-18 small mammals or from 1-8 large mammals. This does not consider any creatures listed on the Monster Reference Table. Control is complete, even to having the controlled mammals attack the others with it which are not controlled. Range is 6". (M&T, 33)The question is, really, does the Charm Person spell work like the ring of mammal control, even to the extent of forcing the charmed person to attack its allies? Seeing as Human Control is (basically) the same affect as Charm Person, and Human Control should mimic the general guidelines of Mammal Control, I would say yes, based on my reading of the following passages.
1
|
Holy Sword, forged by Clerics
|
2-6
|
Magic Sword, forged by Magic-Users
|
1,
2, 3
|
Lawful
|
4,
5
|
Neutral
|
6
|
Chaotic
|
Mental Power
|
Communicative Ability
|
|
1-4
|
None
endowed
|
None*
|
5-8
|
One
primary power
|
Empathy
|
9,
10
|
Two
primary powers
|
Empathy
|
11
|
3
primary powers and the ability to use languages
|
Speech
|
12
|
Also
above, but also has 1-3 Extraordinary Abilities
|
Telepathy
|
1
|
Note
Shifting Walls
|
2
|
Detect
Rooms & Sloping Passages
|
3
|
Charm
Person
|
4
|
Locate
Secret Doors & Traps
|
5
|
Detect
Traps
|
6
|
Detect
Gems (# and Size)
|
7
|
See
Invisible Objects
|
8
|
Detect
Evil
|
9
|
Detect
Metal & What Kind
|
10
|
Detect
Magic
|
11
|
Healing
(1 point/6 turns or 6 points/day)
|
12
|
Flaming
Sword
|
13
|
Detect
Copper
|
14
|
Light
|
15
|
Detect
Living Beings
|
16
|
X-Ray
Vision
|
17
|
1-4
Times Normal Strength for 1-10 Turns (1/day)
|
18
|
Wishes
(2-8)
|
19
|
Detect
Silver
|
20
|
Detect
Undead
|
21
|
Read
Magic
|
22
|
Sundering
(25% chance/round to break opponent’s weapon)
|
23
|
Creature
Detection (roll for specific creature type)
|
24
|
Detect
Gold
|
25
|
Enemy
Detection
|
26
|
Sword
of Cold (+1-3 damage vs. fire use/dwelling monsters)
|
27
|
Detect
Treasure (500 GP value or greater)
|
28
|
Anti-Magic
(within 10’)
|
29
|
Roll
Twice (ignore results 29, 30)
|
30
|
Roll
for 1-3 Extraordinary Abilities
|
Purpose (d20)
|
Bonus To Hit
|
Bonus to Damage (or Special*)
|
1-9:
Slay Opposite Alignment (50/50 for neutral swords)
|
+1
to +3 vs. Alignment
|
None
|
10-15:
Slay Monster
|
+1
to +3 vs. monster
|
Specific
monster only
|
16:
Slay Monsters (1-4)
|
+1
to +3 for monster (roll for each)
|
Specific
Monsters only
|
17:
Slay Fighters**
|
+1
to +3 vs. Fighting-Men
|
Fighting-Men
only
|
18:
Slay Magic-Users
|
+1
to +3 vs. Magic-Users
|
Magic-Users
only
|
19:
Slay Clerics
|
+1
to +3 vs. Clerics
|
Clerics
only
|
20:
Slay Thieves**
|
+1
to +3 vs. Thieves
|
Thieves
only
|
1,
2, 3
|
+1
|
4,
5
|
+2
|
6
|
+3
|
Holy
Sword
|
Casts
spells as a 2-5 level cleric
|
Magic
Sword
|
Casts
spells as a 1-6 level magic-user
|
1,
2, 3
|
1
spell
|
4,
5
|
2
spells
|
6
|
3
spells
|
Difference
|
Result
|
6
or more
|
Higher
score always prevails
|
2
- 5
|
75%
chance the higher score will prevail
|
0
- 1
|
50%
either way
|