Showing posts with label Mega Dungeons. Show all posts
Showing posts with label Mega Dungeons. Show all posts

Tuesday, August 30, 2011

Character Level / Dungeon Level Conflicts

In my Vats of Mazarin game, I've been beginning to discover that character level seems to progress much faster than dungeon level. Now, the first level of my megadungeon is quite large, about 80 rooms, but even after exploring only 50 of them (although they've found all but two areas of interest), the party has reached 2nd and/or 3rd level. Maybe it's because the party is quite small and thus splits the experience only a few ways, but they seem to be stocking up on hirelings and henchmen. There have even been five character deaths and everyone is still progressing so quickly compared to the level of the dungeon they are on.

Part of the problem, is that I've made the dungeon too interesting. That might be the wrong word, but seem like the players are apprehensive about missing anything - they want to explore everything that there is to be explored and gleam every bit of knowledge out of it they can find.

I'm starting to appreciate more the Arnesoian three level system: Flunky, Hero, and Superhero. Different parts of the dungeon could geared towards the three character levels with each level of the dungeon being more of a thematic change that an increase in difficulty.


On a completely different note, I've begun to think more about X-Plorers. The Fight On! Random Tables book has some really great gonzo science-fiction related tables within and I'm just itching to get some use out of them. I have some definite issues with the game, rules wise, but who knows, it might play great even if I don't really get it on paper. I want to get some experience with it under my belt before I start house-ruling the crap out of it.

Friday, July 1, 2011

OD&D Monster Level Tables

Looking over pages 10 and 11 of Vol. 3: The Underworld and Wilderness Adventures, I'm beginning to notice that dungeon level in OD&D does not necessarily equal the appropriate character level. On level 6, for example, a group of character may regularly encounter 1-8 giants, a 9-12 head hydra, 1-6 basilisks, 1-4 gorgons, 1-4 chimeras, 1-6 vampires, lords, balrogs, wizards, evil high priests, and 1-4 purple worms. I'm not sure a group of 6th level character can really take those on with much chance of survival.

However, myrmidons (6th level fights) can be found on level 4 and enchanter (6th level magic-users) on level 3. Bishops are not included on the monster level tables. This I would guess that levels 3-ish to 4-ish are more suitable for a group of 6th level characters. Similarly, Men and Magic provides rules for characters up to 12 level (wizards), but provides only 6 levels of monster tables.

Based on pages 10 and 11, here is my best guess at to suitable dungeon levels for players characters in OD&D:

Dungeon Level 1 - 1st & 2nd level characters

Dungeon Level 2 - 2nd & 3rd level characters

Dungeon Level 3 - 4th to 6th level characters

Dungeon Level 4 - 6th & 7th level characters

Dungeon Level 5 - 7th to 9th level characters

Dungeon Level 6 - 8th to 12th level characters

What do you guys think?