Friday, July 1, 2011

Monsters & Treasure Assortment: Levels One-Nine

I have recently acquired a cope of the  Monsters & Treasure Assortment: Levels One-Nine supplement. Essentially, the Monsters & Treasure Assortment is a set of random d% tables to help the DM determine the monsters and treasure on each level of their dungeon. There are also a number of more minor tables scattered throughout the first few pages, such as one for traps guarding treasure ("Treasure is guarded by...") or a table for where the treasure is hidden ("Treasure is hidden by/in...").

What intrigues me most is that the monsters are treasure found in this book are not specific to any one version of the game. Monsters solely found in AD&D and presented right next to monsters only found in Moldvay basic scatted with treasure found only in OD&D. This is a supplement that obviously defies a single, unified game.

While the monsters and treasure presented in the book are obviously scaled by the level of the PCs, there is definitely an attempt to keep players on their toes, such as including a Warlock (8th level magic-users) as a possible opponent on the second level of the dungeon. If that doesn't for the players to start using their heads (assuming the warlock does just cast fireball), I don't know what will. At the same time, there are a number of opponents that would normally be considered much too easy on lower dungeon levels.

Treasure, on the other hand, is much more uniform. There are no curse weapons on the first level and the first time a +2 weapon shows up is a dagger +2 on level three (never mind, there's a spear +3 on level 2) . Similarly, there is a much larger percentage of monetary treasure on the first level compared to more difficult areas. In general, like monsters, treasure seems to scale with dungeon level, but there are definitely some major wrenches in those gears, much to my appreciation.

Overall, I'm finding the Monsters & Treasure Assortment to be a great resource, something that games like Labyrinth Lord or Swords and Wizardry should consider cloning.

1 comment:

  1. I think I've had my copy since it came out and looks it. I used to use it a lot. I need to get it out again and take a look.

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