I think I'm finally ready to share a few of my thoughts with the community. Keep in mind that what I show you in these previews may be tweaked slightly or complete rethought.
All player characters are accomplished swordsmen and begin play with 3 dueling dice. During each a duel round, these dice are allocated as thrusts, parries, or ripostes. As characters fulfill their passions, they will gain additional dueling dice. For each passion fulfilled, a character’s total dueling dice increases by 1.
Combat begins with each combatant splitting their dice between thrusts, parries, and ripostes. Both combatants then roll all of their thrusting dice. If any of the dice roll a 6, the thrust will land unless skillfully parried away. Each combatant then rolls his parrying dice. A parry is successful if the die rolls a 5 or a 6. A single successful thrust may only be opposed by one parrying die. For each successful party made during the round, a character can make one riposte, but no more than he has allocated dueling dice to riposting. A riposte hits if the die rolls a 4, 5, or 6. If the defender has additional parrying dice remaining, he may attempt to parry a riposte, as explained above. Should the parry succeed, the character may then repost back, as explained above. The cycle continues until the a combatant does not succeed his roll or a combatant runs out of relative dice.
If a combatant runs out of parry dice or his parry does not succeed, he is struck. Each time a character is struck, he temporarily looses one dueling die. What a character has no more dueling dice available to him, he dies. Dueling dice lost in this way return as a rate of 1 die per week.