tag:blogger.com,1999:blog-7219169252198225629.post8271640703443089735..comments2024-03-26T11:13:28.399-07:00Comments on Magician's Manse: Bringing Back the MagicAnonymoushttp://www.blogger.com/profile/05494391031541363595noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7219169252198225629.post-20493640969722995472013-05-21T07:37:31.407-07:002013-05-21T07:37:31.407-07:00Never use the monsters and magic items as written ...Never use the monsters and magic items as written as it only leads to abuse by know-it-alls whose PCs just happen to know things they really shouldn't. Always add spells unique to a character as it's ridiculous to think all wizards draw from the same short list. Some would have no combat spells as that's not their bag. In any case I find it works best when magic is rare and mysterious.Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-42505077364494517122012-01-12T06:24:52.712-08:002012-01-12T06:24:52.712-08:00Want to be sorcerers, need that cup of coffee.Want to be sorcerers, need that cup of coffee.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-42527349233373907072012-01-12T06:23:56.329-08:002012-01-12T06:23:56.329-08:00It is a pickle. Rules mechanics can only do so muc...It is a pickle. Rules mechanics can only do so much, the lion share of the burden for mystery will always fall on the individual GM. <br /><br />That said there are some ways to present sorcery in mechanical terms (some that can be transplanted back into D&D) that helps foster the uncertainty and mystique. Brainstorms like your post are helpful.<br /><br />IMO TSR's Conan game hit a sweet spot with its sorcery rules. In that game there are no defined spells or easy paths for the wonky few players that want to be sorcery. All magic has to be: 1. worked out as specific power/spell between the player and GM, 2. involves questing for arcane components scattered around Hyboria to pull off, and 3. builds up an obsession score and other weaknesses (like animals get skittish in your presence) as you gather sorcerous abilities. In a system like that magic becomes rare, dangerous, creative, and mysterious.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-38462913818753515012012-01-12T05:49:17.051-08:002012-01-12T05:49:17.051-08:00Thanks for a good post! Short, sweet, to the point...Thanks for a good post! Short, sweet, to the point. A very solution-minded bit of text, and very sound advice!Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-73658884178511117212012-01-12T05:39:55.542-08:002012-01-12T05:39:55.542-08:00@semiprotheus: Well observed!@semiprotheus: Well observed!Greyhawk Knightnoreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-1631828400651690582012-01-11T21:29:03.352-08:002012-01-11T21:29:03.352-08:00As I said on Blackrazor's blog, (known) rules ...As I said on Blackrazor's blog, (known) rules and magic are practically antithetical. The more control PCs have over magic, the more like a technology it becomes.semiprometheushttps://www.blogger.com/profile/15207709959053404464noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-68327873306870346082012-01-11T21:05:46.258-08:002012-01-11T21:05:46.258-08:00Agree...
But would it not be better game design t...Agree...<br /><br />But would it not be better game design to have the 'magic' be a part of the game? It would be far more accessible to new players, since there is less expectation on them to create? Less responsibility?Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-28136252149378770082012-01-11T19:12:04.986-08:002012-01-11T19:12:04.986-08:00Absolutely right. It's up to you as the GM to ...Absolutely right. It's up to you as the GM to make the thing magical. It's not the job of D&D (or any other system for that matter) to hold your hand through the process.John Johnsonhttps://www.blogger.com/profile/15768771014487413321noreply@blogger.com