tag:blogger.com,1999:blog-7219169252198225629.post7702769521728085689..comments2024-03-26T11:13:28.399-07:00Comments on Magician's Manse: What Have You Done With The Caves of Chaos?Anonymoushttp://www.blogger.com/profile/05494391031541363595noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7219169252198225629.post-28511990953142795082011-10-05T21:33:49.191-07:002011-10-05T21:33:49.191-07:00There's nothing wrong with wanting to make are...There's nothing wrong with wanting to make areas sound more interesting, but remember that the players will often take care of that for you during play anyhow. One of the more memorable/talked about games among my group took place in those kobold caves, and I didn't alter a single thing from the way it's presented in the module...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-72750330427983419042011-06-11T01:16:58.154-07:002011-06-11T01:16:58.154-07:00In a session last year I ran I made the whole hill...In a session last year I ran I made the whole hillside containing the Caves a mist enshrouded outbreak of Chaos that characters needed a special amulet to navigate. Otherwise they would get lost within and have to fight multiple random encounters. The turncoat priests in the Keep and the bandit camp leader had amulets the PCs could loot. Made the whole adventure more fantastic at the same time giving more weight to the Law vs Chaos relation.Tedankhamennoreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-22364086274144321002011-06-08T22:31:30.149-07:002011-06-08T22:31:30.149-07:00I've mixed B2 with hackmasters version and iso...I've mixed B2 with hackmasters version and isomorphic map! And run it using Labyrinth lord at several conventions FLGS to great success. Several <a href="http://trollandflame.blogspot.com/search/label/B2" rel="nofollow">B2 Caves of Chaos blog posts</a>Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-90271863637767830412011-06-08T14:49:58.653-07:002011-06-08T14:49:58.653-07:00I've had similar thoughts. I don't plan on...I've had similar thoughts. I don't plan on setting a timeline--I would like the players to have a little bit more freedom and allow them time to explore the other adventure sites--but we're definitely thinking in the same direction.<br /><br />I'm thinking that the Caves of Choas is not the sole conspirator - it's bigger than all that.<br /><br />What I'm not sure about is whether to make the cleric in B3 an ally or enemy of the Caves.Anonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-68806043072425693072011-06-08T12:02:44.090-07:002011-06-08T12:02:44.090-07:00Imagine...
(a) The 'crowded' Caves are th...Imagine...<br /><br />(a) The 'crowded' Caves are that way because the Clerics in the West are 'organizing' an attack on the Keep. The seemingly overcrowded caves are temporary - barracks.<br /><br />(b) Characters have only a few days to wreak as much havoc as possible to thwart or (better yet) confuse the attacking force, perhaps pitting the factions against each other. (The 'factions' are, of course, the different humanoid races, excepting the Clerics in the West and the Minotaur who's been living in these caves for a while).<br /><br />(c) At the end of the time limit, the Clerics in the western caves rally the humanoids to march on the Keep.<br /><br />It's adjustable by changing the time limit (a week or only two days).<br /><br />The outdoor scenarios in the vicinity can spice things up (i.e. Seeing a large group of humanoids marching towards the Keep opens an opportunity for the Lizardmen to join in the attack or to gain favor with the Keep's occupants by joining in Defense, etc.)<br /><br />I had sketched out notes for it, but never gave it a full write up. Never had a chance to run it...scottszhttps://www.blogger.com/profile/10327316054801308727noreply@blogger.com