tag:blogger.com,1999:blog-7219169252198225629.post1021858527899463551..comments2024-03-26T11:13:28.399-07:00Comments on Magician's Manse: Brainstorming House Rules Sword and Sorcery GamingAnonymoushttp://www.blogger.com/profile/05494391031541363595noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7219169252198225629.post-54408720459144839662010-09-29T15:06:47.302-07:002010-09-29T15:06:47.302-07:00I'm glad to here you like it. I've done mo...I'm glad to here you like it. I've done more with these ideas and plan to post them at a later date.Anonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-72607911326011123682010-09-29T13:03:59.289-07:002010-09-29T13:03:59.289-07:00We've actually been using this in B/X D&D,...We've actually been using this in B/X D&D, sans the corruption effects... sometimes a few small tweaks... but we like it!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-62994029237588771112010-08-25T09:06:46.101-07:002010-08-25T09:06:46.101-07:00true, "builds" might become a problem wi...true, "builds" might become a problem with this method of leveling.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-19677264149947238432010-08-24T11:05:01.398-07:002010-08-24T11:05:01.398-07:00Thanks David, I'm glad you enjoyed it.
Shlomi...Thanks David, I'm glad you enjoyed it.<br /><br />Shlominus, I almost did something like your suggesting but realized that I just didn't have enough traits. I'm planning on expanding each list out of 20 or even thirty, but even then I don't want two character at the same table walking around with each other's traits.<br /><br />Another option I've considered is adding more backgrounds. Or rather breaking up the background categories. to make them more specific. <br /><br />I'm not so sure about splitting things up into physical, mental, and social traits. I'd like nearly all (if not all) of the traits to be physical in nature and to include a tangible benefit. <br /><br />Once leveling beings to add new characteristics, then we get into the realm of builds. Builds are the reason I switched back over to old school gaming in the first place. No. I'm definitely keeping traits as something character start with at the beginning of play or gain organically as play continues. <br /><br />Cheers,<br />IanAnonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-46909011583277378942010-08-24T04:06:05.585-07:002010-08-24T04:06:05.585-07:00i like the idea and have a suggestion.
instead of...i like the idea and have a suggestion.<br /><br />instead of a list of abilities to chose from (or select randomly), why don't you simply create broad groups of characteristics, allowing the players to chose any they can come up with within the boundaries of each group? the exact benefits of each characteristic would need to be defined, if not obvious.<br /><br />for example, there could be groups like "social", "physical" or "mental", as many and as specific as you like.<br /><br />the background of a character determines how many characteristcs out of every group he can chose, the wilderness character would get more physical ones than social ones, for example, a civilised one the other way around.<br /><br />this would keep your basic idea and give players limitless flexibility.<br /><br />leveling up would mean you earn new characteristics, these being limited to stuff you either did while adventuring or that you specifically trained for.<br /><br />a starting level character might look like this:<br /><br />hans, the lumberjack<br /><br />physical:<br />woodsman<br />climbing<br />tough<br /><br />mental:<br />alert<br />dauntless<br /><br />social:<br />carouserAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-86717970450315984342010-08-24T03:10:02.167-07:002010-08-24T03:10:02.167-07:00Great stuff, very inspiring. Thank you.Great stuff, very inspiring. Thank you.Anonymousnoreply@blogger.com