tag:blogger.com,1999:blog-7219169252198225629.post233045024533490725..comments2024-03-26T11:13:28.399-07:00Comments on Magician's Manse: Character Level / Dungeon Level ConflictsAnonymoushttp://www.blogger.com/profile/05494391031541363595noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7219169252198225629.post-74090721203003932782011-09-16T04:48:57.446-07:002011-09-16T04:48:57.446-07:00Maybe you could start having monsters from the sec...Maybe you could start having monsters from the second level of the dungeon turn up on level 1. Since the first level's been cleared, that leaves a lot of new real estate to be exploited.Dangerous Brianhttps://www.blogger.com/profile/11494853825931603065noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-27148459551449023372011-08-30T20:18:06.268-07:002011-08-30T20:18:06.268-07:00I put a purple worm on the second level of my dung...I put a purple worm on the second level of my dungeon, because it is fearsome. A purple worm on the 9th-level is ho-humAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-78923796508183899552011-08-30T18:03:16.109-07:002011-08-30T18:03:16.109-07:00Maybe that's part of the reason lots of folks ...Maybe that's part of the reason lots of folks running megadungeons these days (and talking about it on Dragonsfoot or the OD&D Discussion forums) only key enough for the coming session or two. That way, they can adjust the strength of the monsters/traps as they go.<br /><br />Personally, I stuck a fair number of overpowered monsters throughout my first three levels, so there will be some places on them they will likely come back to anyway. <br /><br />And you can always add a few more monsters to an encounter you've already keyed to make it a bit tougher...Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-86944836403843707382011-08-30T15:11:23.326-07:002011-08-30T15:11:23.326-07:00I totally agree with what you're saying. It...I totally agree with what you're saying. It's just an interesting observation and really gives some clues for why Gygax decided to overall the way experience points worked in Supplement 1.<br /><br />I'm just worried about the dungeon becoming too easy. Because, from what I've seen, easy = boring.Anonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-77378175832855475302011-08-30T15:02:34.431-07:002011-08-30T15:02:34.431-07:00While I haven't started running it yet, my Meg...While I haven't started running it yet, my Megadungeon is set up similarly. There's a very good possibility that if they decide to explore every bit of the outer works (not even venturing into the dungeon proper) a clever and lucky party of 5 or 6 PCs could reach 2nd level and be well on their way to 3rd. Thieves/Clerics may even reach 3rd.<br /><br />I don't think the dungeon is intended to be a place you 'clear' like a level in Diablo, but if a party decides that's their goal, then IMO that's fine. Let them. It's the goal they've set, and it's what's got them interested in the place, so roll with it.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.com