tag:blogger.com,1999:blog-7219169252198225629.post1227993331516907990..comments2024-03-26T11:13:28.399-07:00Comments on Magician's Manse: Evolution of Ability Scores: IntelligenceAnonymoushttp://www.blogger.com/profile/05494391031541363595noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7219169252198225629.post-77141841770964635122013-05-21T08:04:41.523-07:002013-05-21T08:04:41.523-07:00Those are excellent points that I find very persua...Those are excellent points that I find very persuasive.Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-92181394202400196502011-11-06T11:02:40.101-08:002011-11-06T11:02:40.101-08:00I have a feeling your going enjoy some of my posts...I have a feeling your going enjoy some of my posts to come after a finish this set. I have somewhere where I'm going with it :)<br /><br />Good ideas, though. Even AD&D has a DEX requirement for Magic-Users.Anonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.comtag:blogger.com,1999:blog-7219169252198225629.post-22681511410800281802011-11-05T23:56:37.683-07:002011-11-05T23:56:37.683-07:00It always felt to me that the various game designe...It always felt to me that the various game designers and editors were trying to find something for INT to do, besides the XP Bonus for Magic-Users.<br /><br />Most games I've run didn't rely on nor require much of languages. I can see a situation like a WWII-type campaign, where knowing any of the "major three" languages would affect NPC interactions, but in most games, they seem to be just another potential obstacle: "Anyone in the party speak Kobold so we can tell the attacking Kobold we're here to slay the beast that ravages their village? No? Ok, we waste the Kobold and move on."<br /><br />I never liked the Languages adjustment for INT. I grew up in a mono-lingual environment. But I've met kids of 10 who spoke three languages because of their environment. I'd conclude then INT has less to do with how many language one speaks than environment, and the effort one puts into study, does.<br /><br />In my Name Level campaigns, I drop INT altogether and just let characters choose 1d4-1 languages (a zero meaning they're illerate but speak a native language) or roll for them if I was feeling the need for a little randomness. I allow an additional language every 2 or 3 levels if there's reason to do so.<br /><br />What of Magic-Users? In the Name Level campaigns, all magic art is a highly rendered art, requiring more a steady hand, accurate gesture, or precise octave than an academic mind. Thus, their Prime Ability is DEX, not the (now missing) INT. Blasphemy; I know.Hobo Ogrehttps://www.blogger.com/profile/05431382722661731621noreply@blogger.com